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INFLUENCERS and OWNERS
= Real Health Transformation

USING TECH FOR GOOD - the new model that is more effective and exponentially more scalable.

  • Educate kids and families early on how to develop healthy habits,
  • Work with the “Heroic Triad” – the family, the subject matter experts and the business community,
  • Implement the right mix of technology and humans,
  •  Extreme scalability – works for 1 person the same as it does for 10 million.

What is an Influencer?

Kids and their families learn the critical life-skills and how we can solve the health problems we have. They become ambassadors for a better way of living. We give the kids the training and tools to influence the adults around them (on average about 5) and we provide their parents and grandparents with the training and tools that they need to influence those around them. It all starts with the kids showing the adults that they can learn critical skills and influence those around them to do the same. 

This model of teaching and influencing can impact how over 60% of the registered voters vote. Most parents and grandparents will vote for their children's opportunity over party.

What is an Owner?

Ownership changes everything. We have tokenized the learning process using the Heroyk token. When a child learns skills, they become more valuable to their family and community. By tying the tokens into the revenue that is paid to educate these kids and their learning outcomes, we are able to tie real monetary value into the effort put into learning and improving oneself. This is not only scalable but it’s based on a real business model that is sustainable.

The kids who are learning to earn the Heroyk tokens, will also have ownership (50-90% of non-voting equity) of Heroic Learning as well as other things like a laptop, healthy lifestyle and swag.

We are the first education company in the world that gives ownership of the company to the kids its teaching to become the smartest, hardest-working and most patriotic workers on the planet.

We are a non-profit organization that works with the following solution partners – we have created the data where we can now guarantee results.

Heroic Learning (www.heroiclearning.com)

This is the kid/family-driven, game-based, AI and token powered life-skills learning platform for kids and their family members. Over a decade and over 10 million students under our belts – we are now ready to scale globally and fix the big issues like the healthcare crisis.

Heroic Diabetes (www.heroicdiabetes.com)

Launched 1.5 yrs ago as the first Heroic foray into the health industry. They were recognized as a top innovator in the diabetes industry by the American Diabetes Association last year. They are now an official Diabetes Self Management Education provider with all of the education gamified in the Heroic Learning platform and able to bill directly to health insurance providers.

Heroic Farms (https://heroicgameday.com/heroic-farms)

We have proven that kids love to learn about food and health by learning how to grow. We have integrated this powerful at home game’n grow experience into the game and created an effective and scalable virtual and real world tool for learning about and being healthy.

This is how it’s been working so far

THE NUMBERS

  • 1. It is estimated that 85% of the $4 trillion healthcare bill every year is due to chronic illness – much of which is preventable with lifestyle changes – especially at an early age,
  • 2. Diabetes is a big contributing factor to that cost, currently only about 5% of the kids with Type 1 diabetes get properly trained how to manage their disease,
  • 3. People think that most education happens in the classroom. The truth is only about 15% of a child’s learning time in the year is spent in the classroom. About 85% of a child’s learning happens outside a structured classroom (and this number is even higher for adults) – this is where our opportunity lies – to break those generational cycles with the right learning at the right times using the right media,
  • 4. All that is required of the child is to play the game for at least 23 mins per day and their life will change. The family members and subject matter experts just need to “check in” and respond on a regular basis,
  • 5. The “bottom 50%” of K-12 students are about 30 points behind everyone else in the state math and English tests. This is a “ball and chain” around our families, our communities, the workforce and is the reason why the US is in the bottom half of the world in educational outcomes,
  • 6. 60% of the voters are directly connected to a K-12 student and are acting on the hope that their efforts and sacrifice will provide a better future for that child – most families will vote for their kid’s opportunity over party,
  • 7. The kids who are learning to earn the Heroyk tokens, will also have ownership (50-90% of non-voting equity) of Heroic Learning as well as other things like a laptop, swag and other items,
  •  8. The old model of teaching with one teacher taking care of 20-30 students needs to scale. By using technology such as game-based learning and AI, we can empower one teacher/subject matter expert to manage 10,000 kids and their families. This is scalable and effective and changes the dynamics of education,
  • 9. There is an estimated health, education and economic ROI of 20x for every $1 invested.

The ROI – approximately 20x

We are Heroic Health

The Love of Learning Company